Brawl - Game & Watch - Subaction - ThrowLw
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Stats
IASA: |
None |
Subaction Index: |
0x75 |
Throw
Frame: 55
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
6 |
80 |
30 |
270 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 6, trajectory: 270, kbg: 30, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(55.0)
- ApplyThrow { unk0: 0, bone: 85, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
GFX
- Goto(ThrowF GFX 0x7510)
SFX
- AsyncWait(0.0)
- SoundEffect1(4466)
- SyncWait(14.0)
- SoundEffect1(4469)
- SyncWait(15.0)
- SoundEffect1(4466)
- SyncWait(15.0)
- SoundEffect1(4469)
- SyncWait(10.0)
- SoundEffect1(4466)
- SoundEffect1(112)
- SoundEffect1(114)
- SoundEffect1(63)
Other
- AsyncWait(15.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(30.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(45.0)
- ScreenShake { magnitude: 0 }
- AsyncWait(55.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }